Because vray displacement is carried out at render time it seems impossible to apply a gradient ramp to it as a mix map mixer channel to mix between 2 different textures at different heights. Is this not possible ? Applying a UVW map doesn't seem to work either.
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Any way to apply a gradient map to a vray displaced piece of geometry??
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Originally posted by dean_dmoo View PostSomwhat related. Ive been playing with vraydisplacement within a falloff map to minimise the calculation at distance and noticed that it only worked with 3d displacement. 2d would ignore the falloff. Is this correct or a bug?
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The only way I've managed to do this so far is to just treat the plane as a 2d map so I have to use a radial gradient or circular texture to act as an alpha. If I try to use a UVW map for the channel I think it just assumes it is a plane and cannot calculate the UVW mapping at render time. I'll check out the above posts as I've not had a chance to try them yet. Cheers
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