I've had this problem here and there over the past year, but only now have I figured out what's causing it: In order to use VRay's Depth of Field, I'll animate the target distance. But sometimes I find doing that screws up the render, making the view much closer than it should be, even though everything looks fine in the viewport. Has anyone else had this issue?
Also, I don't know if this is related at all, but while trying to solve this problem I've found that animating the camera adds keyframes on the ISO track, even though I'm not touching that parameter. So I just delete those keys. Why is that happening?
Thanks.
Oh, and I am using Max 2016
Also, I don't know if this is related at all, but while trying to solve this problem I've found that animating the camera adds keyframes on the ISO track, even though I'm not touching that parameter. So I just delete those keys. Why is that happening?
Thanks.
Oh, and I am using Max 2016
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