Is there any relationship between the dome light's resolution (visible in the Modifier rollout) and the HDRI resolution as far as rendering quality goes?
The vray help doc only noted the dome light resolution generically (for all lights) as: "Res ? Specifies the resolution at which the texture is resampled for importance sampling."
Is there any real minimum, or perhaps industry rules-of-thumb for HDRI resolution? I've seen HDRI's advertised up to 20,000 pixels. Are these used more for animation backgrounds at 4K rather than for the need for super-detailed HDRI lighting?
I tried a small 500 pixel HDRI for speed. It seemed that the HDRI was so small, and the sun so tiny and pixelated itself, that the resulting sunlight shadows were doubled, rather than having a soft falloff. It seemed like the sun light was coming from two pixels only. Increasing the resolution of the HDRI to 5000 pixels gave much better results, but is this overkill? Does the best HDRI resolution depend upon your desired rendering resolution?
A prior forum post noted that the minimum dome light resolution was automatically internally increased to 2048 now, even if your scene's light notes 512 resolution, here: https://forums.chaosgroup.com/forum/...ution-vray-3-3
Thanks for clarifying,
Matt
The vray help doc only noted the dome light resolution generically (for all lights) as: "Res ? Specifies the resolution at which the texture is resampled for importance sampling."
Is there any real minimum, or perhaps industry rules-of-thumb for HDRI resolution? I've seen HDRI's advertised up to 20,000 pixels. Are these used more for animation backgrounds at 4K rather than for the need for super-detailed HDRI lighting?
I tried a small 500 pixel HDRI for speed. It seemed that the HDRI was so small, and the sun so tiny and pixelated itself, that the resulting sunlight shadows were doubled, rather than having a soft falloff. It seemed like the sun light was coming from two pixels only. Increasing the resolution of the HDRI to 5000 pixels gave much better results, but is this overkill? Does the best HDRI resolution depend upon your desired rendering resolution?
A prior forum post noted that the minimum dome light resolution was automatically internally increased to 2048 now, even if your scene's light notes 512 resolution, here: https://forums.chaosgroup.com/forum/...ution-vray-3-3
Thanks for clarifying,
Matt
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