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NormalMaps through TriplanarTex problem.

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  • NormalMaps through TriplanarTex problem.

    Hi,

    I get unwanted results when I use triplanar mapping with normal maps. Tothe left is with uv-mapping and the the right is with triplanar mapping.

    Am I doing something wrong?

  • #2
    Have you tried putting the TriplanarTex after the bitmap but before the NormalMap node?

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    • #3
      Thank you for your reply Normand.

      The results are the same I'm afraid. Can anyone test this to see if you get the same result?

      This is a problem for my company because we cannot UV map CAD data. The only work around is to use bump maps instead.

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      • #4

        https://forums.chaosgroup.com/forum/...287#post784287
        Last edited by Art48; 08-01-2018, 08:59 AM. Reason: Nevermind...
        Software:
        Windows 7 Ultimate x64 SP1
        3ds Max 2016 SP4
        V-Ray Adv 3.60.04


        Hardware:
        Intel Core i7-4930K @ 3.40 GHz
        NVIDIA GeForce GTX 780 (4096MB RAM)
        64GB RAM


        DxDiag

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