Hey I just tested glu3d and well vray doesnt render it...any idea why? and also would it render realflow?
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glu3d support
Dmitry Vinnik
Silhouette Images Inc.
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well that what i heard, but in the recent builds there were somekind of problemswith it so i think the support was removed perhaps temporary. Case is it doesnt work at this point. Mental ray renders it brazil renders it scanline too, but not vray...but my friends say that older builds could so..Dmitry Vinnik
Silhouette Images Inc.
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https://www.youtube.com/watch?v=qxSJlvSwAhA
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I take my complaints back...just now it rendered glu3d mesh....and the problem is: without the uvmap modifier it wont render...Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
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however i discovered later that it still doesnt work with moblur and so on so i think better intergration of this packedge should be buildDmitry Vinnik
Silhouette Images Inc.
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https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Glu added support for VRay motion blur specifically back in the beta, at which point it always rendered in VRay with no problems. Try enabling the feature that keeps mesh topology constant during the rendered frame. If topology changes in subframes, VRay's geometry blur will not work. This goes for all changing geometry, not just Glu3D.
I haven't used Glu3D since the beta though, so I don't know if something in Glu or VRay has changed which breaks this (sounds like it).
There was also a guy from the Glu team here on the forum a while back, maybe he's still around?Torgeir Holm | www.netronfilm.com
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