Hi,
Imagine the following scenario:
I have Object A in front of Object B. Now I want to hide A for primary rays and just project the shaded texture of A onto B through camera projection. How would I go about that? It's basically screen mapping but nut based on a texture alone but based on a texture already on an object.
Basically I want to cast rays through A onto B and shade the respective point on B with the shading result of A (more specifically maybe only the diffuse shading component).
Imagine the following scenario:
I have Object A in front of Object B. Now I want to hide A for primary rays and just project the shaded texture of A onto B through camera projection. How would I go about that? It's basically screen mapping but nut based on a texture alone but based on a texture already on an object.
Basically I want to cast rays through A onto B and shade the respective point on B with the shading result of A (more specifically maybe only the diffuse shading component).
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