Hey guys,
I'm just curious as to whether anyone has a way of rendering "internal faces", such as cracks in ice, or quartz crystal or maybe even sponge/bubbles? Would it be possible with the vray scatter volume? Presumably IOR comes into play in some internal cracking circumstances too?
I don't have any particular use in mind, this is purely just theory/for fun.
I'm just curious as to whether anyone has a way of rendering "internal faces", such as cracks in ice, or quartz crystal or maybe even sponge/bubbles? Would it be possible with the vray scatter volume? Presumably IOR comes into play in some internal cracking circumstances too?
I don't have any particular use in mind, this is purely just theory/for fun.
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