I have a Polished Nickel escutcheon on a door. Looking at a physical sample (attached, showing distorted reflection of ceiling track light and phone) the reflectivity and glossy value is basically like that of a mirror, except that the reflection is imperfect. I'd like to add a slightly imperfect "ripple" to the reflection. I've tried using Anisotropy (.4, -.4) as well as a map in the slot. I've also tried using rotation. Right now, it's set for Z axis, but X and Y don't seem to make any difference either. I'm using .99 for RGlossiness, but read somewhere from Lele something about using .99 for RGlossiness and there being no room for Anisotropy to work on the X Y axis... So I'm wondering the best way to add reflective imperfections to the material? I've also thought about VRayOveride for the reflection, but can't seem to figure out how to get that to work either. Also, a blend map doesn't work either because the imperfections are not with the coating, but with the reflection. Other thoughts to distort the reflection but leave the glossiness alone?
Thanks.
Thanks.
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