Hello all.
I've been trying to set up a lighting system that allows me to control all 3 in a scene independently.
I essentially want to use one HDRI to control my lighting and shadows, a second HDRI to control the reflections/specular and a third HDRI to control the background.
My idea is this.
- Three instances of the same vrayHDRI.
- Two of these vrayHDRIs are instanced spherically into two vraydomelights. One vraydomelight affects Diffuse only, the second vraydomelight affect specular and reflections only.
- The remaining of the three vrayHDRIs is instanced into the background slot (environment and effects).
This works in principle but I have noticed the third HDRI in the background slot, is casting light into my scene when the other two HDRI's (diffuse, specular, reflections) are turned off. I of course dont want to multiply the light being cast into my scene if I want to control each of these elements separately.
How do I get around this? It's important I keep the background in a vrayHDRI and set to speherical so i get a nice sperical warp to my background.
Cheers
I've been trying to set up a lighting system that allows me to control all 3 in a scene independently.
I essentially want to use one HDRI to control my lighting and shadows, a second HDRI to control the reflections/specular and a third HDRI to control the background.
My idea is this.
- Three instances of the same vrayHDRI.
- Two of these vrayHDRIs are instanced spherically into two vraydomelights. One vraydomelight affects Diffuse only, the second vraydomelight affect specular and reflections only.
- The remaining of the three vrayHDRIs is instanced into the background slot (environment and effects).
This works in principle but I have noticed the third HDRI in the background slot, is casting light into my scene when the other two HDRI's (diffuse, specular, reflections) are turned off. I of course dont want to multiply the light being cast into my scene if I want to control each of these elements separately.
How do I get around this? It's important I keep the background in a vrayHDRI and set to speherical so i get a nice sperical warp to my background.
Cheers
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