Why the two multipliers? I thought one was at render time and the other was viewport, however, I have seen people set one at 10% of the other, which makes no sense to me.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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People wanted to be able to see the HDR in the material editor but to use a different multiplier for the final render for lighting. If you have several HDRs and in the material editor they all end up as blown-out white, it's not very useful.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostPeople wanted to be able to see the HDR in the material editor but to use a different multiplier for the final render for lighting. If you have several HDRs and in the material editor they all end up as blown-out white, it's not very useful.
Best regards,
VladoBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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