I am curious if V-Ray has learned anything yet from Corona and if anything made it into the next V-Ray? I am working on some interiors with long render times and I am always tempted to jump into Corona since the rumor on the street it is much faster for interiors (although it never seems to be the case when I try it).
Announcement
Collapse
No announcement yet.
V-Ray and Corona
Collapse
X
-
V-Ray and Corona
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
Tags: None
-
It's not faster from my experience.
-
There are some cases where Corona is a bit faster, but it's generally not interior scenes. At the same time, there are equally many cases where V-Ray is faster. From my V-Ray Next experiments, I think that the currently even scale will tip in favor of V-Ray when the final version of Next is released. So if the rendering speed is what you are after, then waiting for Next version of V-Ray makes more sense than jumping to Corona. Corona is mostly faster when it comes to workflow, not rendertime.
- Likes 1
Comment
-
Originally posted by LudvikKoutny View PostCorona is mostly faster when it comes to workflow, not rendertime.
Comment
-
Originally posted by DPS View Postbut I did try Corona today.
How did you find it?
I was curious about corona?s refractive shaders, dispersion etc and very quickly hit the wall of limited freedom in abandonning real world physics (needed IOR<1, abbe<10). I know it is the whole point of this engine but for me quite a deal breaker.Last edited by piotrus3333; 02-03-2018, 03:38 AM.
Comment
-
Originally posted by LudvikKoutny View PostCorona is mostly faster when it comes to workflow, not rendertime.
Comment
-
Whenever i have to work in Corona, for example to be able to setup the same material in Vray, i find it BIG HEADACHE to work with the LEVEL multiplie, the COLOR swatch and the TEXTURE percentage....feels like its activating something ugly in my brain. And i never managed to get the same result when trying to replicate complicated setups in Corona material. Thus, for me, working with Vray materials is a lot smoother and by far quicker.
I woudl be quite interested what this marriage brought apart from Chaos now owning 2 best rendering engines
Its clearly not the domelight...as Vlado said, they went their own way in the end.
I am not too keen on the way Vray is handling bump maps. Corona does this a lot better and so does Arnold. Its something that happens on the edge of directly lit surface and surface in shadow...the way the shadow transfers.
I am really looking forward to the day when i can use Corona materials in my scenes without having to reset everything but that seems to be very far by looking at the Betas.
Martin
http://www.pixelbox.cz
Comment
-
I enjoy both engines, but for me the biggest draws to Corona are the lightmix interface and setup, the material preview and the material library...super handy when youre in a rush and quickly need rubber or something I dont have in my custom library. But being able to tweak lights right in the VFB is so great, and being able to bake those settings into the scene is even slicker.
The biggest draws to VRay are things like the clipper, non physical fakes, the new optix denoiser (love!) and better ram usage.
I am working on two projects right now and using Vray for one and Corona for the other...it is nice to have the option!
Comment
-
Originally posted by PIXELBOX_SRO View PostWhenever i have to work in Corona, for example to be able to setup the same material in Vray, i find it BIG HEADACHE to work with the LEVEL multiplie, the COLOR swatch and the TEXTURE percentage....feels like its activating something ugly in my brain. And i never managed to get the same result when trying to replicate complicated setups in Corona material. Thus, for me, working with Vray materials is a lot smoother and by far quicker.
Last edited by LudvikKoutny; 06-03-2018, 02:46 AM.
Comment
-
Originally posted by piotrus3333 View Post
I did exactly that recently. I played a bit with beta few years back but did not touch it since.
How did you find it?
I was curious about corona?s refractive shaders, dispersion etc and very quickly hit the wall of limited freedom in abandonning real world physics (needed IOR<1, abbe<10). I know it is the whole point of this engine but for me quite a deal breaker.
Comment
-
Originally posted by LudvikKoutny View Post
Sub-1 IOR works, just not in the UI. Simply plug a CoronaColor or any other map, which outputs constant value, and set the output multiplier of CoronaColor map to any 0 to 1 number and it will work.
Comment
-
Originally posted by piotrus3333 View Post
sure, color input works but engine treats IOR<1 as 1/IORLast edited by LudvikKoutny; 06-03-2018, 03:46 AM.
Comment
-
Originally posted by LudvikKoutny View Post
Isn't that the way it should work? I assumed that's how it works in V-Ray too
Comment
Comment