Originally posted by piotrus3333
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Also, when it comes to Abbe number (unrelated to the IOR issue), it's not that Corona is more physically based than V-Ray so it limits it. It's just that some of the developers decided to cap it at 10 because there are no real world materials with Abbe number under 10. He did not expect users would require that much artistic flexibility. Think of it being similar to energy conservation. For example in Mental Ray and Arnold it is possible to put HDR color into diffuse or reflection, and then the diffuse or reflection will end up glowing, and breaking energy conservation, while V-Ray makes sure to conserve Diffuse and Reflection in realistic ranges. But as I said, it's really just a UI limitation, feel free to report it as a bug/tweak and it will likely make it into next version.
In the meanwhile, if you need sub-10 abbe number in Corona right now, you can have it, just open curve editor, find your material, and assign Float Expression controller to the "dispersion" track:
This way, you can put any Abbe number there and it'll just work. Not very user friendly, but needing such an extreme abbe number is a rare case anyway.
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