Working on an animation at the moment where a whole heap of stuff moves into shot. This is an interior scene with strong directional lighting through the windows, so rendering the moving elements separately could be challenging.
The usual method (I think) would be LC/BF and up the LC subdivs to 3000 or so and increase the retrace threshold from the default 2.0 to something like 6.0 or 7.0. However, as this is an interior scene, the render times using this approach are huge. Switching over to LC/IM renders the frame much, much quicker (to the tune of 10x quicker), but I am unsure how this will work with lots of moving geometry.
Any thoughts on this before I run the inevitable time-consuming tests? Will IM cause a lot of blotchiness?
The usual method (I think) would be LC/BF and up the LC subdivs to 3000 or so and increase the retrace threshold from the default 2.0 to something like 6.0 or 7.0. However, as this is an interior scene, the render times using this approach are huge. Switching over to LC/IM renders the frame much, much quicker (to the tune of 10x quicker), but I am unsure how this will work with lots of moving geometry.
Any thoughts on this before I run the inevitable time-consuming tests? Will IM cause a lot of blotchiness?
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