Is there a way to speed up the 3ds Max Hair and Fur when rendering with Vray? I need clumping which is missing in Vray Fur. Unfortunately, as opposed to Vray fur which starts rendering in 1-2 seconds, Max'es hair and fur is painfully slow to start rendering. I have to wait for like 10-15 sec. for the rendering to start once i hit render. Is there a way to cut down this time? Or are there any other alternatives that will allow me to do something like clumping? I don't see myself shelling out $500-900 for a plugin like Ornatrix or Hairfarm just so I can do some more advanced hair stuff once in a couple of months.
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Speeding up 3ds Max Hair and Fur? Any free/low cost alternative that allows clumping?
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Speeding up 3ds Max Hair and Fur? Any free/low cost alternative that allows clumping?
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14Tags: None
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It probably doesn't help right away, but there are some plans to implement simple clumping for VRayFur; if you can tell me what kind of control you need, it will be helpful. Right now my plan is for it to be really simple - just cluster size and clump strength.
Best regards,
Vlado
I only act like I know everything, Rogers.
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Exciting news! Cluster size and clump strength are a great start. Here's a couple of things I would like to see if possible down the road and if resources allow:- Clump twist (along with a simple 0-1 var parameter).
- Flyout. This lets some hairs on the perimeter of the clumps to "break free" and point in their normal "non-clumped" direction. This way there are no completely bald spots at the boundaries of the clumps.
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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Originally posted by vlado View PostIt probably doesn't help right away, but there are some plans to implement simple clumping for VRayFur; if you can tell me what kind of control you need, it will be helpful. Right now my plan is for it to be really simple - just cluster size and clump strength.
Best regards,
Vlado
Are there any plans for this to be implemented in the Maya version?
Thanks
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(Sorry for my bad english)
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