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Oculus Rift from an Interiors 360 Panorama ?

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  • Oculus Rift from an Interiors 360 Panorama ?

    In the past I have created Panorama VR environments of Office Interiors (using Pano2VR) for clients, but now they want these office environments to be extended to work in Oculus Rift.

    I have no experience of Oculus, but I am imagining that it'd be more than just stationary viewpoints (albeit 360 degree) and jumping from one hotspot to the other - most likely moving around freely.

    I have two questions;

    1) If my office interior is all ready to go (was created using 3DS Max and V-Ray) and was rendered out with Spherical Cameras - can someone point me to what I need to learn to get this same output for Oculus please ?

    2) Then, can someone tell me how I take that existing V-Ray scene and that step further, i.e. allowing free movement within the entire office space within Oculus (though with collision detection for items such as desks and chairs etc) ?

    I know this sort of thing is what Unreal does but then would I have to convert everything over to Unreal. Or is that what V-Ray for Unreal is about ???

    As you can read/tell, I'm a complete novice/beginner

    Many thanks.


    Jez

    ------------------------------------
    3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
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    Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
    ---- Updated 06/09/23 -------
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