Hi there,
we?re about to upgrade our small render farm and i was tasked looking into the current state of GPU rendering, to determine wether we should invest the extra bucks and good graphics cards for the new render nodes.
I already checked the VrayRT supported features list and it seems like a lot has been done here since I last checked.
So here are my questions:
1. Biggest problem so far was memory as far as I remember. If the scene was too big, it didn?t fit in the GPUs memory and could not be rendered, which was the case for most of our scenes back then.
Is this still the case or can this be circumvented by using the new hybrid rendering method?
2. If a feature is not supported by Vray RT GPU, but is supported for Vray RT CPU - will it still render, when both are enabled?
3. I didn?t see the Vraydisplacement modifier - is it supported or not?
4. From a general experience: Is it worth it? In a bang for bucks calculation - should we just invest in more render nodes or in combined CPU/GPU render nodes? What are your experiences using it in production? Are there many hickups to be solved or is it generally shoot and forget, like it is with Vray otherwise?
All comments appreciated!
we?re about to upgrade our small render farm and i was tasked looking into the current state of GPU rendering, to determine wether we should invest the extra bucks and good graphics cards for the new render nodes.
I already checked the VrayRT supported features list and it seems like a lot has been done here since I last checked.
So here are my questions:
1. Biggest problem so far was memory as far as I remember. If the scene was too big, it didn?t fit in the GPUs memory and could not be rendered, which was the case for most of our scenes back then.
Is this still the case or can this be circumvented by using the new hybrid rendering method?
2. If a feature is not supported by Vray RT GPU, but is supported for Vray RT CPU - will it still render, when both are enabled?
3. I didn?t see the Vraydisplacement modifier - is it supported or not?
4. From a general experience: Is it worth it? In a bang for bucks calculation - should we just invest in more render nodes or in combined CPU/GPU render nodes? What are your experiences using it in production? Are there many hickups to be solved or is it generally shoot and forget, like it is with Vray otherwise?
All comments appreciated!
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