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VRay Next equivalent for ActiveShade VrayRT CPU with Distributed Rendering

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  • VRay Next equivalent for ActiveShade VrayRT CPU with Distributed Rendering

    Hi,

    I am trying to set up CPU-based IPR with DR since activeshade (VRay RT CPU with DR on) is no longer supported apparently. Do I need to use Vray GPU Next with only "C++/CPU on Intel..." selected?

    Thanks,
    Tim

  • #2
    Yes, indeed
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