Hello there,
I can see on the V-Ray GPU Supported Features site that the engine does not support Irradiance Map . Are there any plans to implement it into VRay GPU?
We are planning to do some hardware upgrades, and I would like to see if we usually go with IM+LC solution for our renders, is it worth to upgrade our GPU-s or rather the CPU-s.
I can see that VRay GPU has a lot of features implemented in the new version, but still, the CPU rendering has more options to optimize render times. One of these options is Irradiance Map, which is a huge time saver. I ran some test renders on VRay Next CPU and GPU, and I found that the CPU version with IM+LC still produces faster noiseless renders, than the GPU solution.
So what do you suggest, if we prefer the IM+LC solution (due to faster results), should we buy more CPU's instead of going for VRay GPU? Or we should forget Irradiance map, because a fast GPU will produce as much quick noiseless results?
Also an other question, what do you suggest if we plan to make a bigger upgrade only on our Workstation's hardware, so the render nodes would not have really fast GPU-s, so we could only use them for CPU rendering.
What could be a better construction?
- a Workstation with a fast GPU (2x Geforce 1080 Ti) but without render nodes?
- or a Workstation with reasonably good CPU + 5 nodes with basic CPU (i5)?
Thanks for the help!
Regards,
Gabor
I can see on the V-Ray GPU Supported Features site that the engine does not support Irradiance Map . Are there any plans to implement it into VRay GPU?
We are planning to do some hardware upgrades, and I would like to see if we usually go with IM+LC solution for our renders, is it worth to upgrade our GPU-s or rather the CPU-s.
I can see that VRay GPU has a lot of features implemented in the new version, but still, the CPU rendering has more options to optimize render times. One of these options is Irradiance Map, which is a huge time saver. I ran some test renders on VRay Next CPU and GPU, and I found that the CPU version with IM+LC still produces faster noiseless renders, than the GPU solution.
So what do you suggest, if we prefer the IM+LC solution (due to faster results), should we buy more CPU's instead of going for VRay GPU? Or we should forget Irradiance map, because a fast GPU will produce as much quick noiseless results?
Also an other question, what do you suggest if we plan to make a bigger upgrade only on our Workstation's hardware, so the render nodes would not have really fast GPU-s, so we could only use them for CPU rendering.
What could be a better construction?
- a Workstation with a fast GPU (2x Geforce 1080 Ti) but without render nodes?
- or a Workstation with reasonably good CPU + 5 nodes with basic CPU (i5)?
Thanks for the help!
Regards,
Gabor
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