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Bug still not fixed!!!!

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  • Bug still not fixed!!!!

    Hi Chaos Group,

    I reported this bug in vray 3.6 GPU and yet it STILL hasn't been fixed in vray next GPU!!!!

    When loading a triplanar map into vray color 2 bump if you set the Real world scale in the bitmap (as opposed to in the triplanar map) the bump map will not display correct RW scale (as set in bitmap). If you set the real world scale in the triplanar map then it works properly.

    Even if I run a triplanar map straight into the bump slot, it will not recognise the real world scale set in the bitmap scale area.

    I need to be able to set the scale in the bitmap (and not in the triplanar map) because the triplanar map doesn't allow you to specify a length and width.... which is another thing you could fix/add.

    It works properly in diffuse, reflect, refl gloss. etc etc... why not in bump slot?

    I reported this bug months ago. Would be good if somebody could fix it already!

    Nick Martin

    ScreenAge - 3D Visualisation

    www.screenage.com.au

  • #2
    I've bumped the issue.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Hey Nick. I think it should work with V-Ray Next if you attach the triplanar directly in the bump slot.
      In the past, scaling of the input texture wasn't working at all, now it should work if the triplanar is the first texture.

      Best,
      Blago.
      V-Ray fan.
      Looking busy around GPUs ...
      RTX ON

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      • #4
        Hey Blago, yep this is working for the VrayColor2Bump but doesn't work for VrayNormalMap. Would be great if you could get the VrayNormalMap working too.



        Thanks!
        Nick Martin

        ScreenAge - 3D Visualisation

        www.screenage.com.au

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