Hey,
so I far IPR worked great to us, it is way better then RT in Active Shade. However, we often have problems with the responsiveness of IPR on heavy scenes.
We have to render lots of cars, that means around 3000 different parts in the scene, polycount around 40 million. Moving lights or cameras around, and changing colors in a material becomes a real pain.
Situation is like this: IPR is fluid in the first one or two seconds when moving a light or camera around, but then some kind of update routine kicks in and Max is frozen for around 5 seconds. Then suddenly. you have moved the light or camera too far, because you couldn't see the change. Try to move it back, and after one or two seconds it becomes stuck again. Same when changing colors or values on materials.
This becomes annoying very quickly when you are setting up cameras, lighting and materials on a fully shaded scene.
Is there any way to improve this? I can send scenes for testing if needed.
so I far IPR worked great to us, it is way better then RT in Active Shade. However, we often have problems with the responsiveness of IPR on heavy scenes.
We have to render lots of cars, that means around 3000 different parts in the scene, polycount around 40 million. Moving lights or cameras around, and changing colors in a material becomes a real pain.
Situation is like this: IPR is fluid in the first one or two seconds when moving a light or camera around, but then some kind of update routine kicks in and Max is frozen for around 5 seconds. Then suddenly. you have moved the light or camera too far, because you couldn't see the change. Try to move it back, and after one or two seconds it becomes stuck again. Same when changing colors or values on materials.
This becomes annoying very quickly when you are setting up cameras, lighting and materials on a fully shaded scene.
Is there any way to improve this? I can send scenes for testing if needed.
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