So in Vray 3, if I have a Standard Material with a VrayColor in the diffuse slot, set to color 0.5, 2.2 gamma correction, I'd get the same result as if I put the same map in a vrayMtl. Now in vray next, the vraycolor map in the vraymtl slot renders fine, and the one in the Standard Material renders far too bright. Has there been some change to the way vray handles gamma correction in the vray color map between Standard and Vray Material?
- Neil
- Neil