Hi,
I'm heavily relaying on vrmesh. Its great!
But one thing drives me nuts.
When I render with backburner and for some reason a rendernode isn't able to find the mesh for a few seconds or minutes because the network is working to capacity or what ever.
It won't cancel the frame.
Instead, it renders without the vrmesh and in the next frame this isn't even trying to find the mesh again. It will render one frame after another until it needs to restart max because the job is done and it moves to the next or because I canceled by hand.
Can you make vray cancel the render if it fails to load a mesh during the initialization phase? So bb would restart the render untill its able to find all meshes?
It can be pretty painful to search for failed frames and re render them when you got 1000th of frames. Not to mention the lost render time.
I'm heavily relaying on vrmesh. Its great!
But one thing drives me nuts.
When I render with backburner and for some reason a rendernode isn't able to find the mesh for a few seconds or minutes because the network is working to capacity or what ever.
It won't cancel the frame.
Instead, it renders without the vrmesh and in the next frame this isn't even trying to find the mesh again. It will render one frame after another until it needs to restart max because the job is done and it moves to the next or because I canceled by hand.
Can you make vray cancel the render if it fails to load a mesh during the initialization phase? So bb would restart the render untill its able to find all meshes?
It can be pretty painful to search for failed frames and re render them when you got 1000th of frames. Not to mention the lost render time.
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