The triplanar map is just all over the place with Next GPU.... if I plug a standard bump map into the triplanar map and make the blend 0.0 and then compare how that looks to the bump map just going straight into the bump slot. (ie no triplanar at all)... it looks completely different.
The scale is all messed up....
Can't even use triplanar as it is so unreliable and doesn't work properly in so many situations.
Can you guys have a look into it... its got a lot of bugs.
The scale is all messed up....
Can't even use triplanar as it is so unreliable and doesn't work properly in so many situations.
Can you guys have a look into it... its got a lot of bugs.
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