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Vray Triplanar and Next GPU is all over the place

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  • Vray Triplanar and Next GPU is all over the place

    The triplanar map is just all over the place with Next GPU.... if I plug a standard bump map into the triplanar map and make the blend 0.0 and then compare how that looks to the bump map just going straight into the bump slot. (ie no triplanar at all)... it looks completely different.

    The scale is all messed up....

    Can't even use triplanar as it is so unreliable and doesn't work properly in so many situations.

    Can you guys have a look into it... its got a lot of bugs.
    Nick Martin

    ScreenAge - 3D Visualisation

    www.screenage.com.au

  • #2
    Please give me some examples. Is it different from V-Ray Next (CPU)?
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Hi Peter, will render out some examples for you tomorrow.
      Nick Martin

      ScreenAge - 3D Visualisation

      www.screenage.com.au

      Comment


      • #4
        So I rendered out a very quick test to show what is happening...

        First image is a standard vray mtl with a concrete bump map going directly into the bump slot. Bump map is set to a real world scale of 300cm in the bitmap parameters.

        .Click image for larger version

Name:	no triplanar.jpg
Views:	332
Size:	734.8 KB
ID:	1003200

        And this is the exact same vray mtl with the bump map now going through a triplanar map (triplanar map is on defaults....blend 0.1 but get the exact same result with blend on 0.0).

        Click image for larger version

Name:	triplanar.jpg
Views:	321
Size:	820.0 KB
ID:	1003201

        As you can see the bump map is much much stronger when used through a triplanar texture.

        Why is this? I would assume that if the triplanar texture where set to a blend value of 0.0 the result should be exactly the same as if there was no triplanar map at all.... except for different alignment of UV coordinates.

        Nick Martin

        ScreenAge - 3D Visualisation

        www.screenage.com.au

        Comment


        • #5
          The Triplanar Tex has it's own scale setting, you need to adjust the scale in order to match your required results.

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          • #6
            Originally posted by chadstevens View Post
            The Triplanar Tex has it's own scale setting, you need to adjust the scale in order to match your required results.
            Makes no difference if you change the scale in triplanar or in the bitmap. The scale should be the same.

            And this doesn't account for the complete difference in the look between the 2. It almost looks like the triplanar map is inversing the bump map or something....

            Plus I don't want to use the triplanar scale settings as there is only 1 size which implies that the map is square.... I have asked chaos to look into being able to specify a width and length for the triplanar but that is another story


            Nick Martin

            ScreenAge - 3D Visualisation

            www.screenage.com.au

            Comment


            • #7
              The scale should be the same as what? The scale default in the triplanar map depends on the unit scale and is generally never the same as just plugging the map straight into the material, you will have to adjust the scale to match the bitmap output you require.

              See attached

              No Triplanar/default map into material Click image for larger version  Name:	NoTriplanar.jpg Views:	1 Size:	212.4 KB ID:	1003253
              Triplanar Added
              Click image for larger version  Name:	triplanar.jpg Views:	1 Size:	247.2 KB ID:	1003254
              Zoomed in on that Triplanar
              Click image for larger version  Name:	TriplanarZoomed in.jpg Views:	1 Size:	450.1 KB ID:	1003255
              Corrected the scale of the triplanar
              Click image for larger version  Name:	Triplanar Size adjusted.jpg Views:	3 Size:	217.7 KB ID:	1003257
              Attached Files

              Comment


              • #8
                As for the length and width scale, as far as I know it wouldn't make any sense to have that on the Triplanar tex, the Triplanar tex basically acts like a box uvw map with blended seams, it takes the aspect ratio of the bitmap and repeats it around the object, so the length and width will need to be adjusted in the bitmap and then the Triplanar will array that texture using it's blended box map mapping.

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                • #9
                  Cheers for investigating Chad. Using real world scale mate.... So I meant the scale should be exactly the same if it is stipulated in the bitmap parameters or in the triplanar parameters (assuming using a perfectly square map 1:1).

                  I don't think its the scale that is the main problem anyway.... its the completely different results of the bump map when they should be pretty much identical.

                  Nick Martin

                  ScreenAge - 3D Visualisation

                  www.screenage.com.au

                  Comment


                  • #10
                    Hey Nick,

                    I'll check what's going on and update you all here in the thread as soon as I have more info.
                    If it was that easy, it would have already been done

                    Peter Matanov
                    Chaos

                    Comment

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