The method I have used for animations befroe is a light cache calculated of the camera path and then an IR every 10th frame. The LC looks a blurry mess usually but its just rendeing the last frame in the animation at the moment ? I have tried using LC following camera path and then brute force but it still doest work. Wassup?
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Light cache for animation is just the last frame?
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I believe it's the same issue discussed here
https://forums.chaosgroup.com/forum/...vray-adv/page2
We have this fixed in V-Ray Next but if you have't upgraded your plugin already, then you can render with LC in single frame mode or even better to switch to BF.
The issue is not present in the 3.5 builds but I'm not sure if it's an option to downgrade at all.
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The issue was that LC in animation mode (use cam. path) doesn't get the entire animation/camera move into account only the last frame. You can set the LC to single frame mode during the IR map Nth frame calculations - the LC data will be stored in the Irrmap file. My advice is to make a short render test to see how this works and if you are satisfied with the animation quality, before any production/final renderings. Every scene is different so you my need to make some changes.
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If you are using Irradiance map then it is not necessary to precalculate the LC first, you can do it at once. The resulting Irradiance map files will have the LC data inside, because the secondary GI data is calculated first. The for rendering stage you can set the Irr map to from file and Secondary to none.
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Yes, frame by frame with BF/LC. You can find some useful information about the LC setup here :
https://docs.chaosgroup.com/display/...Cache+Settings
At the bottom - Avoiding flickering in animations
But you have to consider that the Use cam. path will not work well with builds 3.6.
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Originally posted by tashko.zashev View PostThe issue was that LC in animation mode (use cam. path) doesn't get the entire animation/camera move into account only the last frame. You can set the LC to single frame mode during the IR map Nth frame calculations - the LC data will be stored in the Irrmap file. My advice is to make a short render test to see how this works and if you are satisfied with the animation quality, before any production/final renderings. Every scene is different so you my need to make some changes.
I've had the same issue. I posted this yesterday: https://forums.chaosgroup.com/forum/...imation-in-3-6
It looks like I'm/we're having to re-examine our technique for rendering animations. This is very frustrating when on a deadline, which I'm currently on and I'm no closer to understanding what to do, or if what I'm trying at the moment is wasting time.
There seems to be a lot of updated information/thoughts/processes if you go trawling through posts but no official - 'this is how you should do it' ...... 'or you can do it this way'..... 'or this way will work too' advice.
As you can probably see, I'm feeling a quite frustrated.
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Following the above information I've set the below settings. Some are the same settings as I've always used:
Primary = IM
Secondary = LC
Here are my settings:
=IM=
Preset - Medium Anim
Use camera path = UNTICKED (is this correct? I've always used it.... looks obsolete/broken in 3.6)
Show calc phase = TICKED
Show direct light = TICKED
Subdivs/Interp = 50/50
Mode = Multiframe Incremental
=LC=
Subsivs = 2500
Sample size = 0.125m (Can you please clear this up for me? This is what I've always used... never had any issues but not sure if it's correct)
Scale = World
Show calc phase = TICKED
Use camera path = UNTICKED (is this correct? I've always used it.... looks obsolete/broken in 3.6)
Retrace = TICKED ----- Set to 2.0
Mode = Single frame
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So, I rendered 250 frames.
When it finished I saved the file in the IM section. This created 1 vrmap file.
I then do the following:
Secondary = NONE
=IM=
Mode= From file (load the new vrmap file)
Set increment to 1 in common.... RENDER
================================================== ======================
================================================== ======================
Please look at the link I posted above. This shows the headache I've been going through. It's nice to share the pain.
On my traumatic journey I also found this post:
https://forums.chaosgroup.com/forum/...tion-rendering
To sum this one up.... it seems to scrap precaches altogether....... My poor head can't deal with the information overload.
Thanks,
Sean
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https://forums.chaosgroup.com/forum/...06#post1003906
and
https://forums.chaosgroup.com/forum/...35#post1003935
V5 removed the pre-calculated LC entirely, and while the IRMap is still present, it's officially a discouraged method.
Saving precalcu;ated caches to disk is also officially discouraged.
This, due to the needs of stuff like the LightMix and LPEs, besides others.
From factory defaults, use BF/LC, per frame, setting the LC up as needed (still or animation from the dropdown).
If on earlier V-Ray versions, you can mimic that by setting the LC to 3000 subdivs, and a retrace of 8.0, in single frame mode, for animations.
Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Thank you Lele for the reply
I would have thought that if saving precalc officially is discouraged, which for a long time i always saved out, then why not chaos group remove it completely like the flythrough mode within LC and show the new Vray way and remove any confusion that the end user would have.
At the end of the day, chaos group are driving the way we are rendering with Vray 5.
why not make it clear as day. Showing through tutorial as most are visual people, that this is what you need to generate a clean, non-noisy, high quality rendering video sequence for external/ Internal scenes.
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Originally posted by troy@visualiii.com.au View PostThank you Lele for the reply
I would have thought that if saving precalc officially is discouraged, which for a long time i always saved out, then why not chaos group remove it completely like the flythrough mode within LC and show the new Vray way and remove any confusion that the end user would have.
At the end of the day, chaos group are driving the way we are rendering with Vray 5.
why not make it clear as day. Showing through tutorial as most are visual people, that this is what you need to generate a clean, non-noisy, high quality rendering video sequence for external/ Internal scenes.
It's a delicate balance between progress (that of features, and the requirements they bring) and of compatibility and ease for long-time users (to not be eaten whole. ).
It's at least five years we're trying, with varied degrees of success.
In general, if you take a look at how we present Defauts (specifically the render setup ones) you'll know what we suggest.
I know it's sometimes a leap of faith ("per frame, for real? LC/BF? no way!"), and that sometimes it may look like it's rendering slower (than precalced IM/LC, f.e.), but the total time to final target (which includes the lack of settings fiddling and debugging) will be substantially lower.
If not, there's some bug, and we'd like to know about it.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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