Hello,
I was wondering if you could help me with a RAM issue please?
I am trying to render my animation, which is a house growing up from the ground with all objects flying in from all directions to create the house.
Its a quite a heavy scene theres lots of geometry, proxies, growfx with animated trees and plants, forest pack for grass etc.
The scene is push 28GB of Ram when rendering, which with the amount of geometry is probably right.
The problem is that I dont quite understand is that if i isolate a single object for example a cube and render it on its own, my RAM is still pushing 16GB just to render that cube in isolation.
I have 'render hidden Geometry' off.
I extracted the same cube, camera, lighting and render settings into a different scene and rendered the same image and my RAM only used 1.5GB.
Would this be a problem with my scene?
Thank You Very much,
Kind Regards
Will
I was wondering if you could help me with a RAM issue please?
I am trying to render my animation, which is a house growing up from the ground with all objects flying in from all directions to create the house.
Its a quite a heavy scene theres lots of geometry, proxies, growfx with animated trees and plants, forest pack for grass etc.
The scene is push 28GB of Ram when rendering, which with the amount of geometry is probably right.
The problem is that I dont quite understand is that if i isolate a single object for example a cube and render it on its own, my RAM is still pushing 16GB just to render that cube in isolation.
I have 'render hidden Geometry' off.
I extracted the same cube, camera, lighting and render settings into a different scene and rendered the same image and my RAM only used 1.5GB.
Would this be a problem with my scene?
Thank You Very much,
Kind Regards
Will
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