The bitmap which feeds into the bump slot of a normal VRayMtl does not seem to be properly reversing if I either invert the bitmap within the VRay HDRI loader, or add a Color Correction node with invert selected, or even if I use a composite or a mask to swap/ mask against black.
As an example, I used a simple checker node in the diffuse slot. When I swap the black and white colors within the checker node, the diffuse map correctly reverses. However, plugging this same checker node (or a bitmap) into the bump slot renders the same way no matter if I reverse or invert the colors.
What is wrong?
Thanks,
Matt
As an example, I used a simple checker node in the diffuse slot. When I swap the black and white colors within the checker node, the diffuse map correctly reverses. However, plugging this same checker node (or a bitmap) into the bump slot renders the same way no matter if I reverse or invert the colors.
What is wrong?
Thanks,
Matt