Hi
I am rendering a draft ocean scene over 700 frames where the camera starts low near the wave surface and then rises up to around 400 feet.
This uses a looping PhoenixFDOceanTex as the material and the VRayDisplacementMod on a plane with 1000x1000 divisions and an edge length of 16.
The issue occurs when the camera animates upwards, it looks like the DisplacementMod Edge Length changes dynamically as the camera rises into the sky creating a popping effect where some groups of waves look low quality then switch to a higher quality, this occurs over a single frame then stays like that for another 100 frames then does it again until we reach the full height and the camera stops moving.
If the camera is not moving then this weird LOD popping effect does not happen.
View-Dependent is enabled.
Any ideas how to stop this happening?
I am rendering a draft ocean scene over 700 frames where the camera starts low near the wave surface and then rises up to around 400 feet.
This uses a looping PhoenixFDOceanTex as the material and the VRayDisplacementMod on a plane with 1000x1000 divisions and an edge length of 16.
The issue occurs when the camera animates upwards, it looks like the DisplacementMod Edge Length changes dynamically as the camera rises into the sky creating a popping effect where some groups of waves look low quality then switch to a higher quality, this occurs over a single frame then stays like that for another 100 frames then does it again until we reach the full height and the camera stops moving.
If the camera is not moving then this weird LOD popping effect does not happen.
View-Dependent is enabled.
Any ideas how to stop this happening?
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