Hello everybody.
I work in the CGI sector since 2001 and started working with vray 1.5 many years ago.
Vray 2.5 was basically perfect for me - I had ONE setting for everything and getting fast and clean renderings was easy as can be. I worked with the 1/100 subdivision setting and only controlled the noise threshold to determine the final quality of the image. And that was everything I had to do. Many years I worked like that in a very reliable way. I knew a noise TH of 0.01 was grainy but ok for some animations. 0.008 was a good setting for most animations, 0.005 was great for most images and a perfect clean image was at 0.003
Then I upgraded to vray 3.6 last december (!)
Since then, I have wasted dozens and dozens, probably hundreds of hours just trying to get CLEAN images in a reasonable amount of time.
Bright pictures are not the problem.
But a dark, almost black studio setup just won´t work. I even had to tell one of my customers I can´t reproduce his images any longer.
Now you need to help me or I lose my mind, my patience, my joy and probably my customers because I can´t meet my deadlines and can´t calculate my costs. It´s "trial and error" since december 2017.
I deeply regret having upgraded to 3.6, although some features are really great.
I have tried the "fast settings". I tried progressive renderings (over nights, 10 hours on 5 rendernodes..... ) and can´t get rid of bright noise in very dark areas.
I tried every combination of irradience maps, brute force, light caches, tried to go with my old 1/100 samples and a noise threashold of 0.1 to 0.005 (below that, I won´t even try with these render times.)
I CANNOT get a single clean picture in a dark studio setup.
Tell me - which setting do I have to use. What´s the magic behind it. I am deseparate and after 17 years in the business I feel like I should change either my job or my render engine.
PS: Yes, I know the denoiser. Yes, I work with that. No, it does not clean the image of harsh, rough noise in dark areas.
Yes, I have raised the minimum subdivisions up to 2-digit numbers.
I work in the CGI sector since 2001 and started working with vray 1.5 many years ago.
Vray 2.5 was basically perfect for me - I had ONE setting for everything and getting fast and clean renderings was easy as can be. I worked with the 1/100 subdivision setting and only controlled the noise threshold to determine the final quality of the image. And that was everything I had to do. Many years I worked like that in a very reliable way. I knew a noise TH of 0.01 was grainy but ok for some animations. 0.008 was a good setting for most animations, 0.005 was great for most images and a perfect clean image was at 0.003
Then I upgraded to vray 3.6 last december (!)
Since then, I have wasted dozens and dozens, probably hundreds of hours just trying to get CLEAN images in a reasonable amount of time.
Bright pictures are not the problem.
But a dark, almost black studio setup just won´t work. I even had to tell one of my customers I can´t reproduce his images any longer.
Now you need to help me or I lose my mind, my patience, my joy and probably my customers because I can´t meet my deadlines and can´t calculate my costs. It´s "trial and error" since december 2017.
I deeply regret having upgraded to 3.6, although some features are really great.
I have tried the "fast settings". I tried progressive renderings (over nights, 10 hours on 5 rendernodes..... ) and can´t get rid of bright noise in very dark areas.
I tried every combination of irradience maps, brute force, light caches, tried to go with my old 1/100 samples and a noise threashold of 0.1 to 0.005 (below that, I won´t even try with these render times.)
I CANNOT get a single clean picture in a dark studio setup.
Tell me - which setting do I have to use. What´s the magic behind it. I am deseparate and after 17 years in the business I feel like I should change either my job or my render engine.
PS: Yes, I know the denoiser. Yes, I work with that. No, it does not clean the image of harsh, rough noise in dark areas.
Yes, I have raised the minimum subdivisions up to 2-digit numbers.
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