Hello, I'm having problems mapping a bitmap texture to the fog color slot. I applied a UV map for the texture and I can see it take place when I apply the texture to the Diffuse slot, but for some reason when I apply it to the fog color slot it ignores the UV mapping and just tiles at an odd angle. I'm not sure why it respects the UV for all the other slots but not the fog color slot. Any thoughts?
Thanks,
Dani
Thanks,
Dani
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