I have a model of a personal bathroom scale which has a glass top. In VRay I set up my scene very basic, with a vrayplane and white material als ground, then I put the scale there, light it and now I want to render it in a way that allows me to do two things:
1) Change the color of the background of the image and thus also the color "below" the glass panel but keeping reflections etc (I know, I render it on white and it will only look right on white, yet I'd like to have the freedom of changing the background color or ad gradients and the like)
2) Render a seperate shadow and comp it under the scale instead of the shadow that just happens when lighting it regularly.
How can I go about that in the most realistic and consistent way possible. Is it possible at all with VRay? What steps are involved regarding render settings and (exr-)import in Photoshop? Can someone walk me through the technical steps here?
1) Change the color of the background of the image and thus also the color "below" the glass panel but keeping reflections etc (I know, I render it on white and it will only look right on white, yet I'd like to have the freedom of changing the background color or ad gradients and the like)
2) Render a seperate shadow and comp it under the scale instead of the shadow that just happens when lighting it regularly.
How can I go about that in the most realistic and consistent way possible. Is it possible at all with VRay? What steps are involved regarding render settings and (exr-)import in Photoshop? Can someone walk me through the technical steps here?
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