Hi,
I may have discovered a bug in VRayClipper.
3ds max 2016 SP5
VRay 3.60.04
It seems that VRayClipper doesn't create a surface when cutting away some geometry on a normal, thick object under this circumstance.
Please find attached the scene and some screenshots.
Steps to reproduce:
1) Open scene and IPR render the camera viewport.
2) RealZoom in until you see the black line running across the surface of the front of the letter.
3) Note that this is not how it should look like.
4) Select the object "B_Deckel_Rahmen" and enable the "DeleteMesh" modifier to delete the mesh of said object (keep IPR running)
5) Note that as soon as that object is gone, the scene renders as it should, the line which is cut away rendering with a red surface.
another way is to render the scene one time as is and one time with the object "B_Deckel_Flaeche" and "Clipper_Deckel_Rille" isolated together.
For some reason an object seemingly unrelated breaks VRayClipper. Can support staff or users review this?
I may have discovered a bug in VRayClipper.
3ds max 2016 SP5
VRay 3.60.04
It seems that VRayClipper doesn't create a surface when cutting away some geometry on a normal, thick object under this circumstance.
Please find attached the scene and some screenshots.
Steps to reproduce:
1) Open scene and IPR render the camera viewport.
2) RealZoom in until you see the black line running across the surface of the front of the letter.
3) Note that this is not how it should look like.
4) Select the object "B_Deckel_Rahmen" and enable the "DeleteMesh" modifier to delete the mesh of said object (keep IPR running)
5) Note that as soon as that object is gone, the scene renders as it should, the line which is cut away rendering with a red surface.
another way is to render the scene one time as is and one time with the object "B_Deckel_Flaeche" and "Clipper_Deckel_Rille" isolated together.
For some reason an object seemingly unrelated breaks VRayClipper. Can support staff or users review this?
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