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VRay 3.6 + 3ds max 2016: VRayClipper doesn't respect include list when included object is hidden

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  • VRay 3.6 + 3ds max 2016: VRayClipper doesn't respect include list when included object is hidden

    See title. Could reproduce it reliably. Don't have much time right now, but the title is pretty self explanatory. Not an urgent issue for me now since I figured it out, but you might wanna look into it. Can provide a scene if neccassary.
    It basically renders as if the include list isn't active and just clips any geometry. If I unhide the included object it works as intended, only clipping the included object.

    Please note this is a seperate issue than the one in my other thread "VRay 3.6 + 3ds Max 2016: VRayClipper doesn't get executed when xref'd" (https://forums.chaosgroup.com/forum/...ed-when-xref-d)
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

  • #2
    I can reproduce it here and will log it in our system. Thanks!
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      This is fixed for the V-Ray Next update 2!
      Tashko Zashev | chaos.com
      Chaos Support Representative | contact us

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