Hello there.
Recently I`ve faced interesting problem, I was doing kinda "landscape thing" and I have BW bitmap 6000x4000 pixels used as a map for VrayDisplace mod. And I simply couldn't render whole sequence at once, because after about 100-120 frames render was stopped because of various errors. Error messages were different, like "Cannot write image attributes" etc. but the main reason was lack of memory. 32gb of ram are filled 100% and render stops after that, on the memory graph I can see "steps" each frame eats some memory, then next frame adds some more etc...untill whole memory is filled.
Is there a way to avoid this situation? or some workaround with memory filling up?
Recently I`ve faced interesting problem, I was doing kinda "landscape thing" and I have BW bitmap 6000x4000 pixels used as a map for VrayDisplace mod. And I simply couldn't render whole sequence at once, because after about 100-120 frames render was stopped because of various errors. Error messages were different, like "Cannot write image attributes" etc. but the main reason was lack of memory. 32gb of ram are filled 100% and render stops after that, on the memory graph I can see "steps" each frame eats some memory, then next frame adds some more etc...untill whole memory is filled.
Is there a way to avoid this situation? or some workaround with memory filling up?
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