Hi!
I'm experiencing some weird differences on my render, depending on what resolution I'm rendering in. The image on the left was rendered originally at 8000x10000 pixels. The image on the right was rendered at 4000x5000px. Both examples are just a cropped out portion. On the high-res image I get some strange artifacts in the seam, the glossiness seems higher on the skin, and there are some pixels on the hair that appeared black in 32 bit, and white when converted to 8 bit. I'm experiencing the same issue both in max 2018/vray 3.6 and 2019 vray 4.02.04.
The material uses tangent space normalmap for details,different udims for the head and body, and the alsurface shader for the skin. Do you have any Idea why the results are different when rendering in higher resolution?
I'm experiencing some weird differences on my render, depending on what resolution I'm rendering in. The image on the left was rendered originally at 8000x10000 pixels. The image on the right was rendered at 4000x5000px. Both examples are just a cropped out portion. On the high-res image I get some strange artifacts in the seam, the glossiness seems higher on the skin, and there are some pixels on the hair that appeared black in 32 bit, and white when converted to 8 bit. I'm experiencing the same issue both in max 2018/vray 3.6 and 2019 vray 4.02.04.
The material uses tangent space normalmap for details,different udims for the head and body, and the alsurface shader for the skin. Do you have any Idea why the results are different when rendering in higher resolution?
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