Hi there,
is just encountered a problem in total different scenes (big environments to simple studio setups)
when Light cache calculation kind of randomly spikes when starting a render.
Seen some posts already in here but not sure if it's the same behavior.
In my case the time spikes to 24h or more, then kind of stuck and then when it over that it kind of renders fine.
As i stated out it happens in total different scenes, so right now i have a large outdoor environmet with forest and railclone etc.
I'm trying to tracking down the problem but right now it seems kind of random, i cannot track it to itoo stuff, proxys and materials.
Playing around right now with some Light cache stuff like turn on/off retrace, leak prevention, sample number etc, but all have no effect on the problem...
Any tips on that one? Because that lag of lightcache is so annoying that the whole workspeed is almost coming to an grinding halt right now ;-(
is just encountered a problem in total different scenes (big environments to simple studio setups)
when Light cache calculation kind of randomly spikes when starting a render.
Seen some posts already in here but not sure if it's the same behavior.
In my case the time spikes to 24h or more, then kind of stuck and then when it over that it kind of renders fine.
As i stated out it happens in total different scenes, so right now i have a large outdoor environmet with forest and railclone etc.
I'm trying to tracking down the problem but right now it seems kind of random, i cannot track it to itoo stuff, proxys and materials.
Playing around right now with some Light cache stuff like turn on/off retrace, leak prevention, sample number etc, but all have no effect on the problem...
Any tips on that one? Because that lag of lightcache is so annoying that the whole workspeed is almost coming to an grinding halt right now ;-(
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