I noticed that invisible lights were affecting my material wrong, so I built a simple scene to confirm. In this scene, the foreground light is invisible, but is affecting how the Opacity channel works. Seems like the Opacity only works in the light-occupied area.
Have a look, curious if anyone has a work around. In my actual scene, I have a bag that is partially clear and partially semi-opaque. To acheive it without it taking forever, I used a combo of Opacity and Refraction.
Here's a simplified example scene. You can see if you move the light around, The opacity is only working in the lights screen-space.
Any Thoughts Appreciated...
Have a look, curious if anyone has a work around. In my actual scene, I have a bag that is partially clear and partially semi-opaque. To acheive it without it taking forever, I used a combo of Opacity and Refraction.
Here's a simplified example scene. You can see if you move the light around, The opacity is only working in the lights screen-space.
Any Thoughts Appreciated...
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