Hi all.
I've been trying to figure out for ages the best method for rendering my animations in 3.6.
It seems that the way people render, or are expected to render has changed. Quite a few people seem to get as baffled as I am.....
I have always used the following method:
RENDERING LIGHT CACHE
I use the following method.
In Common, I have it set to Single Frame
I have 'Don't render final image' TICKED. I don't use distributed rendering.
For this stage I press render in the VFB. It creates a flythrough, ghostly image (cos of use camera path).
I then save the LC in the render settings box.
GI
For the GI I use the following:
I use distributed rendering for this stage.
I use the render button in the render setup box
This method meant that I have a full light cache for the animation.
I use the same light cache for all shots.
I can use distributed rendering for all shots (which I render separately).
PC's helping with the GI cache pick it up almost straight away.
I then save the irradiance map.
RENDER
--------------------------------------------------------------------------------
However, this now doesn't work.
Use camera path seems to be broken.... It gives the same results whether on or off.
Flythrough only seems to render the last frame.
If I render the LC (even though it doesn't seem to be working correctly) and save the file.
When I try to render the GI, it can't..... It gets stuck on compiling geometry.
REALLY REALLY ANNOYING
------------
So, I'm now having to use the following method:
Primary = IM
Secondary = LC
IM:
Multiframe incremental
Use camera path = UNTICKED
LC:
Mode = Single frame
The light cache info is saved into the IM file
================
When rendering:
Primary = IM
Secondary = NONE
==================
This is working but is taking ages to create the cache. Only I seem to be creating the light cache and other systems only contribute when I'm 3/4 into the frame.
It can take a few hours to create a cache.
--------------------------------------------------------
Can anyone help with this?
Can I send my scene to Chaos?
It's too late for us to go back to 3.4 because we have a few jobs using 3.6.
I don't have time to get to grips with Brute Force & LC....... I'm on a deadline and trying to get an animation out.... it's turning into a nightmare.
Thanks
Sean
I've been trying to figure out for ages the best method for rendering my animations in 3.6.
It seems that the way people render, or are expected to render has changed. Quite a few people seem to get as baffled as I am.....
I have always used the following method:
RENDERING LIGHT CACHE
I use the following method.
In Common, I have it set to Single Frame
I have 'Don't render final image' TICKED. I don't use distributed rendering.
For this stage I press render in the VFB. It creates a flythrough, ghostly image (cos of use camera path).
I then save the LC in the render settings box.
GI
For the GI I use the following:
I use distributed rendering for this stage.
I use the render button in the render setup box
This method meant that I have a full light cache for the animation.
I use the same light cache for all shots.
I can use distributed rendering for all shots (which I render separately).
PC's helping with the GI cache pick it up almost straight away.
I then save the irradiance map.
RENDER
--------------------------------------------------------------------------------
However, this now doesn't work.
Use camera path seems to be broken.... It gives the same results whether on or off.
Flythrough only seems to render the last frame.
If I render the LC (even though it doesn't seem to be working correctly) and save the file.
When I try to render the GI, it can't..... It gets stuck on compiling geometry.
REALLY REALLY ANNOYING
------------
So, I'm now having to use the following method:
Primary = IM
Secondary = LC
IM:
Multiframe incremental
Use camera path = UNTICKED
LC:
Mode = Single frame
The light cache info is saved into the IM file
================
When rendering:
Primary = IM
Secondary = NONE
==================
This is working but is taking ages to create the cache. Only I seem to be creating the light cache and other systems only contribute when I'm 3/4 into the frame.
It can take a few hours to create a cache.
--------------------------------------------------------
Can anyone help with this?
Can I send my scene to Chaos?
It's too late for us to go back to 3.4 because we have a few jobs using 3.6.
I don't have time to get to grips with Brute Force & LC....... I'm on a deadline and trying to get an animation out.... it's turning into a nightmare.
Thanks
Sean
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