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[Bug Found!] Odd behaviour with Adaptive Dome Light v4.02.05

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  • [Bug Found!] Odd behaviour with Adaptive Dome Light v4.02.05

    Hi There,

    Came across this odd bug with the new adaptive dome light option from some overnight rendering. With the adaptive dome set to OFF, the networkwork renders came back looking like this (correct behaviour):

    Click image for larger version

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    But when I turned the adaptive dome light option ON things went bad:

    Click image for larger version

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    Oddly enough it rendered correctly when I did a local render, just the network backburner renders that were faulty
    If you like I can send the scene over for your perusal.
    http://www.glass-canvas.co.uk

  • #2
    Originally posted by GLASS-CANVAS View Post
    If you like I can send the scene over for your perusal.
    Yes, please.

    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Hi Peter,

      I just emailed you the file

      Best regards
      http://www.glass-canvas.co.uk

      Comment


      • #4
        Please also let us know the outcome
        Kind Regards,
        Morne

        Comment


        • #5
          pietervanstee looks somewhat like the speckles you had in your render. Might be related?
          A.

          ---------------------
          www.digitaltwins.be

          Comment


          • #6
            The issue here was the use of LC from file, which is not supported with Adaptive Dome light yet.
            If it was that easy, it would have already been done

            Peter Matanov
            Chaos

            Comment


            • #7
              Is there any useful case anymore, where a saved Light Cache might be used? I feel it is obsolete...
              https://www.behance.net/Oliver_Kossatz

              Comment


              • #8
                Yes, when rendering animations it's extremely useful as it takes into account anything that moves (objects, cameras, textures, anything), so for that matter it's well worth using. We have a script that automates the 'use camera path' option and saves it out, and then sends a second render that references this file. It means that with any animation you save a lot of time by rendering the LC just once.
                http://www.glass-canvas.co.uk

                Comment


                • #9
                  Originally posted by Vizioen View Post
                  pietervanstee looks somewhat like the speckles you had in your render. Might be related?
                  Could be the same indeed, however this was a still.
                  At the moment the issue seems to be resolved, can't say exactly what caused it to go away.
                  Pieter
                  claar.be

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