Announcement

Collapse
No announcement yet.

VRayStochasticFlakes invisible in glossy refraction

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • VRayStochasticFlakes invisible in glossy refraction

    I've noticed a major bug with the VRayStochasticFlakesMtl: The flakes disappear when seen in a glossy refraction!

    In the attached image you can see my use case of showing sparkly powder in a glass tube. I'm using the VRayStochasticFlakesMtl for the sparkly nature of the powder (as a coat of a VRayBlendMtl on top of a green metallic VRayMtl), but this only shows up when the glass tube has a glossiness value of 1. As soon as I add even the slightest amount of glossiness to the glass refraction, the flakes disappear completely. By the way, this using a VRayBlendMtl isn't making any difference... when using only a VRayStochasticFlakesMtl the problem is the same.

    I am still on V-Ray 3.60.04 (since we don't have the budget to update our machines to Next right now), so I hope it's not out of question to fix a bug like this, even if it's an older version
    Attached Files
    Last edited by Laserschwert; 24-10-2018, 01:54 AM.

  • #2
    Hi,

    this is how the stochastic flakes are implemented to save work. We will discuss what we can do.

    Best regards,
    Asen

    Comment


    • #3
      The same issue happens in vray next for maya, is there a fix for this ? Kind of a big limitation when doing cosmetic renderings among many other things.

      Comment


      • #4
        I will patch something for the nightly builds tomorrow.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment

        Working...
        X