Hi all,
I'm having a bit of a problem with animated objects rendering weirdly in my 3D scenes.
Basic setup:
3ds max 2016, VRay 3.6.04, Windows 10
Basic visualisation scene using Lightcache, Irradiance map for static objects
Animated people are in a separate XREF, excluded from GI in VRay properties, and lit with a VRay Dome Light to approximate bounce lighting (which includes them only).
Some of the animated people are rendering black as they move through the scene.
The black shapes on the people do not seem to be linked to geometry or buckets, and you can also see it is happening in the people's reflections as well as the people geometry.
The people pass in and out of these 'square black areas' almost like they are walking though a voxel cloud or something.
I have tried using a different light (VRay ambient light) to fake GI for the people but it has the same issue.
I have provided a link to some WIP clips which show the problem as it is a bit hard to describe in words.
Does anyone know what is causing this or how can I avoid it? Is there a better way to fake GI on animated objects?
I've been using this technique for years with no issue so am a bit stumped as to what is causing it now.
Thanks!
I'm having a bit of a problem with animated objects rendering weirdly in my 3D scenes.
Basic setup:
3ds max 2016, VRay 3.6.04, Windows 10
Basic visualisation scene using Lightcache, Irradiance map for static objects
Animated people are in a separate XREF, excluded from GI in VRay properties, and lit with a VRay Dome Light to approximate bounce lighting (which includes them only).
Some of the animated people are rendering black as they move through the scene.
The black shapes on the people do not seem to be linked to geometry or buckets, and you can also see it is happening in the people's reflections as well as the people geometry.
The people pass in and out of these 'square black areas' almost like they are walking though a voxel cloud or something.
I have tried using a different light (VRay ambient light) to fake GI for the people but it has the same issue.
I have provided a link to some WIP clips which show the problem as it is a bit hard to describe in words.
Does anyone know what is causing this or how can I avoid it? Is there a better way to fake GI on animated objects?
I've been using this technique for years with no issue so am a bit stumped as to what is causing it now.
Thanks!
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