Since there was no metalness in 3.6, what does one do if a scene created with Next has metalness in their materials and needs to be opened in 3.6?
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Metalness and backwards compatibility
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Metalness and backwards compatibility
V-Ray Evangelist, Trainer and Freelancer
www.behance.net/rickeloyTags: None
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Yeah, I'm afraid so... I was just wondering if there's another workaround that does not involve re-doing all the materials...V-Ray Evangelist, Trainer and Freelancer
www.behance.net/rickeloy
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Quick question: is the metalness method more correct over the 'older' method? Or is just another way to get to the same point?
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Originally posted by Rick Eloy View PostYeah, I'm afraid so... I was just wondering if there's another workaround that does not involve re-doing all the materials...
Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View Posta simple script that copied the diffuse color into the reflection color, and made the diffuse black would likely do it.
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Originally posted by ^Lele^ View Posta simple script that copied the diffuse color into the reflection color, and made the diffuse black would likely do it.V-Ray Evangelist, Trainer and Freelancer
www.behance.net/rickeloy
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Originally posted by Vizioen View Post
So that's the only thing that's different, output should be exactly the same?
Makes sense. This could also be an option in the V-Ray Scene Converter dialog, huh?Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View PostI'm not sure 3.x has glossy fresnel in the vrayMtl.
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