Hi,
I have a mesh object that's a stack of over 100 plane elements, each with a unique Material ID and mapped with a unique V-ray standard material. Each material is composed of an opacity map and diffuse map (which also controls self-illumination). They are all bundled together into a giant multi-material, which has been applied to the plane object.
These are perfectly visible in the viewport, and yet when they render, they only partially show up! The extent of the problem is dependent on what angle the object is at relative to the camera. I have attached examples.
It appears like some weird draw distance error, but only local to the object. The camera is just a standard Physical camera. This is a very basic scene. Just a simple Vray Sun and Environment map as a light source, and these two are the only objects in my scene. Units are set to centimeters. Each plane is 1 meter x 1 meter square, so it's not like it's huge or anything.
Vray version is Next and Max version is 2017.
Any idea what is causing this and how to fix it?
I have a mesh object that's a stack of over 100 plane elements, each with a unique Material ID and mapped with a unique V-ray standard material. Each material is composed of an opacity map and diffuse map (which also controls self-illumination). They are all bundled together into a giant multi-material, which has been applied to the plane object.
These are perfectly visible in the viewport, and yet when they render, they only partially show up! The extent of the problem is dependent on what angle the object is at relative to the camera. I have attached examples.
It appears like some weird draw distance error, but only local to the object. The camera is just a standard Physical camera. This is a very basic scene. Just a simple Vray Sun and Environment map as a light source, and these two are the only objects in my scene. Units are set to centimeters. Each plane is 1 meter x 1 meter square, so it's not like it's huge or anything.
Vray version is Next and Max version is 2017.
Any idea what is causing this and how to fix it?
Comment