I am rendering a FumeFX sim cached as VDB with the VRayVolumeGrid, and am getting very pretty results, except for one thing: motion blur appears to be nonexistent. No matter how I twist the settings I can't get it to show any effect, even with huge multipliers. I am caching velocity out of FumeFX so the information is definitely there.
Also, I can't seem to get any displacement using Volume Geometry mode, which is needed since I need deep output. I am working around this currently by rendering the displaced version in Volume mode and a deep pass with Volume Geometry, but this may cause trouble down the line.
Is this fixed in later versions? I am using using 3.60.04.
Also, I can't seem to get any displacement using Volume Geometry mode, which is needed since I need deep output. I am working around this currently by rendering the displaced version in Volume mode and a deep pass with Volume Geometry, but this may cause trouble down the line.
Is this fixed in later versions? I am using using 3.60.04.
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