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Next Update 1: Reflection channel has buckets in VrScans material with DR

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  • Next Update 1: Reflection channel has buckets in VrScans material with DR

    Hey,
    I have a strange problem here. When rendering VrScans materials with DR in Update 1, I get missing buckets in the reflection channel. All the other render elements look fine, also the RGB master. What can I do to prevent this?

    RGB Beauty:

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    Layer Comp:

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    Reflection Channel:

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    Regards

    Oliver
    https://www.behance.net/Oliver_Kossatz

  • #2
    EDIT: There is definately something going on with VrScans materials. This is IPR, the reflection channel is completely broken as well. It is like the VrScans can't see the Domelight. No adaptive dome by the way.

    Click image for larger version

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    Click image for larger version

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    https://www.behance.net/Oliver_Kossatz

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    • #3
      EDIT 2: This happens with a VrayMTL as well. How can a bug like this slip past in beta testing?

      Click image for larger version

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      Click image for larger version

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      GI is also broken. Strange illumination from below.

      Click image for larger version

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      https://www.behance.net/Oliver_Kossatz

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      • #4
        We did test DR before the release; looking into the buckets issue now.

        The elements in general are correct though, nothing broken there for the teapot scene. Lighting elements (lighting, GI, reflections and specular) were modified to match the results from other renderers like Arnold and Corona based on what is being computed, rather than how it is computed. This prevents artifacts with the dome light and will allow us to do other planned optimizations for the future.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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