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Next Update 1: Reflection channel has buckets in VrScans material with DR
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We did test DR before the release; looking into the buckets issue now.
The elements in general are correct though, nothing broken there for the teapot scene. Lighting elements (lighting, GI, reflections and specular) were modified to match the results from other renderers like Arnold and Corona based on what is being computed, rather than how it is computed. This prevents artifacts with the dome light and will allow us to do other planned optimizations for the future.
Best regards,
VladoI only act like I know everything, Rogers.
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