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Problem with matte object and reflections

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  • Problem with matte object and reflections

    I have a scene where I have an HDRI loaded into a dome light for reflections, ground plane that has Visible for reflection/refraction disabled, and an object that I want to set to matte. The problem is that once I set it to matte, its reflections in other objects become black. If I hide the ground object, the reflections from the matte object reappear. So it seems that objects with Visible for reflection/refraction disabled render as if this is enabled for matte objects? Is this normal? I found a workaround though - using Trace Sets to remove the ground object from the reflections of the matte object.

    I've recorded a video (attached).
    Attached Files
    Last edited by Alex_M; 07-12-2018, 02:16 PM.
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7 Hotfix 1
    AMD Ryzen 9 9950X 16-core
    96GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 566.14

  • #2
    Can you send the scene to support@chaosgroup.com?
    I tried to recreate the same setup here but couldn't reproduce the problem, most probably we are missing something.
    Kristina Georgieva
    Technical Support
    support@chaosgroup.com
    Chaos Group

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