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Render artefacts in alpha channel while using VrayDenoiser

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  • Render artefacts in alpha channel while using VrayDenoiser

    Hello,

    i'm facing the problem that while using the VrayDenoiser RE also the alpha channel will be denoised which results sometimes in blurred render artefacts.

    To overcome this artefacts i use most of the time my own RE and disable the denoising for this element, but sometimes i forget to add this additional RE in my workflow. Does someone know how to avoid the denoising of the alpha channel?

    Best regards,
    Ralf

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