I'm getting some pretty sever shading errors in this scene. this is Vray 3.6, scene is primarily lit with a HDRI, target camera using Vray exposure control. The geometry came from Revit originally, I've checked the normals
The pictured balcony appears as separate from the wall, until you get within a few meters, when it starts rendering correctly. At my camera's distance (right hand side) there is no shadow or under the balcony where it should be. You can even see a little bit of light bleed on the close up shot.
My first instinct was a units issue (the scene was in mm's. I've changed to meters in the system units, but I can't currently merge in to a new scene - it crashes every time, not got to the bottom of why). I could potentially weld the two surfaces together, or redraw them, but I feel this really shouldn't be happening.
Can someone point to any settings in Vray that might play a part in this?
The pictured balcony appears as separate from the wall, until you get within a few meters, when it starts rendering correctly. At my camera's distance (right hand side) there is no shadow or under the balcony where it should be. You can even see a little bit of light bleed on the close up shot.
My first instinct was a units issue (the scene was in mm's. I've changed to meters in the system units, but I can't currently merge in to a new scene - it crashes every time, not got to the bottom of why). I could potentially weld the two surfaces together, or redraw them, but I feel this really shouldn't be happening.
Can someone point to any settings in Vray that might play a part in this?
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