Hello guys,
i got an issue rendering Phoenix Fire and Smoke with VRayNextGPU. In legacy VRay and VRayNext CPU everything works fine.
Just created a simple simulation for testing. Please have a look at my attachments and pay attention to the image numbers and the areas which i highlighted in red boxes.
First I rendered with "Create Fire Lights" turned on in Phoenix Volumetric Render settings. Then i got the warning message "Unsupported: Create Fire Lights ...", so I tunred it off to get rid of the warning message.
But see for yourselfs ...
01: Turned off "Create Fire Lights" in Phoenix Volumetric Render settings. Nevertheless - warning message appears in VRay Log. See also the red marked entry in VRay Log which says, that the adaptive lights could not be calculated during the prepass for LightCache - so rendertimes become crazy high for this small image by calculation at runtime.
02: Turned off the complete fire. Nevertheless - warning message appears in VRay Log. See also the red marked entry in VRay Log which says, that the adaptive lights could not be calculated during the prepass for LightCache - so rendertimes become crazy high for this small image by calculation at runtime.
03: Just replaced the PhoenixSimulator with a VRayEnvironmentFog BoxGizmo for checking out if it is a general problem with volumetric fluid effects. But as you see there is no warning message concerning "Fire Lights" and the adaptive lights data has been successfully written to the LightCache during prepass which lowers the rendertime critically. And please have a look at the red marked area in the rendering - there are crazy artifacts in the fog and the space where the fog is interacting with light, reflection and solid object. In CPU mode the fog renders finde and the render looks pretty.
So my question is: What can I do when i want to render the Phoenix Effects with VRayNext GPU in short rendertimes and without warnings? What can I do to render the Fog scene without artifacts? Will there be a fix in the future?
Thanks in advance!
i got an issue rendering Phoenix Fire and Smoke with VRayNextGPU. In legacy VRay and VRayNext CPU everything works fine.
Just created a simple simulation for testing. Please have a look at my attachments and pay attention to the image numbers and the areas which i highlighted in red boxes.
First I rendered with "Create Fire Lights" turned on in Phoenix Volumetric Render settings. Then i got the warning message "Unsupported: Create Fire Lights ...", so I tunred it off to get rid of the warning message.
But see for yourselfs ...
01: Turned off "Create Fire Lights" in Phoenix Volumetric Render settings. Nevertheless - warning message appears in VRay Log. See also the red marked entry in VRay Log which says, that the adaptive lights could not be calculated during the prepass for LightCache - so rendertimes become crazy high for this small image by calculation at runtime.
02: Turned off the complete fire. Nevertheless - warning message appears in VRay Log. See also the red marked entry in VRay Log which says, that the adaptive lights could not be calculated during the prepass for LightCache - so rendertimes become crazy high for this small image by calculation at runtime.
03: Just replaced the PhoenixSimulator with a VRayEnvironmentFog BoxGizmo for checking out if it is a general problem with volumetric fluid effects. But as you see there is no warning message concerning "Fire Lights" and the adaptive lights data has been successfully written to the LightCache during prepass which lowers the rendertime critically. And please have a look at the red marked area in the rendering - there are crazy artifacts in the fog and the space where the fog is interacting with light, reflection and solid object. In CPU mode the fog renders finde and the render looks pretty.
So my question is: What can I do when i want to render the Phoenix Effects with VRayNext GPU in short rendertimes and without warnings? What can I do to render the Fog scene without artifacts? Will there be a fix in the future?
Thanks in advance!
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