Hi all,
I'm trying to model and animate a correctly scaled solar system for a personal project.
The scene scale is in cm, with Earth radius as 1 cm unit, and all the other planets (and relative distances) modeled in this scale. Earth radius is 1 cm = 6378 Km.
As you can see from the attached images "Distanza dal Sole" (=Distance from the Sun) at Neptune (Nettuno) is correctly reported as 4.495.000.000 kilometers (this is X_coordinate*radius_earth), or 4495 million kilometers.
Neptune X coordinate is at X=704766.
The main light is a Vray sunlight with no sky map and no GI at rendering.
The problem is with the rendering of the planets: the nearest ones to the sun render correctly, but the farthest, as you can see in the attached images, have a lot of artifacts appearing on the surface, like wireframe lines or not smoothed faces. The planets are all spheres with 64 to 128 segments and smooth option enabled.
How can I remove these artifacts? Is this problem a consequence of the scene scale and very far position of planets from origin / light source? Is there any parameter I can tweak to remove those artifacts?
I'm using Windows7, 3dsmax 2016 SP4, VRay is version Next update 1.1 (4.10.02.00001).
Thank you to all who may help
I'm trying to model and animate a correctly scaled solar system for a personal project.
The scene scale is in cm, with Earth radius as 1 cm unit, and all the other planets (and relative distances) modeled in this scale. Earth radius is 1 cm = 6378 Km.
As you can see from the attached images "Distanza dal Sole" (=Distance from the Sun) at Neptune (Nettuno) is correctly reported as 4.495.000.000 kilometers (this is X_coordinate*radius_earth), or 4495 million kilometers.
Neptune X coordinate is at X=704766.
The main light is a Vray sunlight with no sky map and no GI at rendering.
The problem is with the rendering of the planets: the nearest ones to the sun render correctly, but the farthest, as you can see in the attached images, have a lot of artifacts appearing on the surface, like wireframe lines or not smoothed faces. The planets are all spheres with 64 to 128 segments and smooth option enabled.
How can I remove these artifacts? Is this problem a consequence of the scene scale and very far position of planets from origin / light source? Is there any parameter I can tweak to remove those artifacts?
I'm using Windows7, 3dsmax 2016 SP4, VRay is version Next update 1.1 (4.10.02.00001).
Thank you to all who may help
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