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  • Square artifacts on Vray Standalone

    Hi,
    Im using Vray 4.10.02 and Im getting these artifacts (attachment)
    The same scene renders fine in Vray for 3ds Max

    What could be causing this?


  • #2
    It seems that this problem happens in the specular pass. Does anyone has idea why this happens?
    I also posted the material nodes, I will try to change some of the maps and see if something happens.

    Also on the black parts, there are objects that have the property visible to camera = off and cast shadows = off
    Attached Files

    Comment


    • #3
      So it seems that the cast shadow object property is causing this issue, if I turn it on it renders fine

      Comment


      • #4
        Can you get me a scene for this?
        If it was that easy, it would have already been done

        Peter Matanov
        Chaos

        Comment


        • #5
          Originally posted by slizer View Post
          Can you get me a scene for this?
          I have attached the scene, I have changed the geometry but the problem remains, Its a vrscene file but I had to change the extension to .txt to be able to upload it here.

          I did some further testing and here are the results:
          So the scene has two objects I will call them front and back object, these are the settings:
          FRONT Obj BACK Obj ARTIFACTS
          1 Visible To Camera: OFF
          Cast Shadows: OFF
          Receive Shadows: ON
          Visible To Camera: ON
          Cast Shadows: ON
          Receive Shadows: OFF
          YES
          2 Visible To Camera: OFF
          Cast Shadows: OFF
          Receive Shadows: ON
          Visible To Camera: OFF
          Cast Shadows: ON
          Receive Shadows: ON
          NO
          3 Visible To Camera: OFF
          Cast Shadows: ON
          Receive Shadows: ON
          Visible To Camera: ON
          Cast Shadows: ON
          Receive Shadows: OFF
          NO
          Example 1 is what I want to use and how the attached scene is set.
          Attached Files

          Comment


          • #6
            Do you have the original max file?
            If it was that easy, it would have already been done

            Peter Matanov
            Chaos

            Comment


            • #7
              Originally posted by slizer View Post
              Do you have the original max file?
              Here it is, its from Max 2019
              Attached Files

              Comment


              • #8
                It seems it only happens with Irradiance Map. We are slowly deprecating it as a GI solution, so a complex scenario like yours, might not be fixed in the future. Please try rendering with the default combination of BF+LC.
                If it was that easy, it would have already been done

                Peter Matanov
                Chaos

                Comment


                • #9
                  Originally posted by slizer View Post
                  We are slowly deprecating it as a GI solution
                  Is there any chance it could be removed in the fututre ?!! if yes then please don't ! it is one of the top 3 reasons why I love V-Ray (beside 2D displacement and support team) !


                  -------------------------------------------------------------
                  Simply, I love to put pixels together! Sounds easy right : ))
                  Sketchbook-1 /Sketchbook-2 / Behance / Facebook

                  Comment


                  • #10
                    All kinds of prepasses are really in the way of all current and future optimizations in V-Ray and so we are simply advising to not use Irradiance Map. Our goal is users to sick to the default settings as the best approach.
                    If it was that easy, it would have already been done

                    Peter Matanov
                    Chaos

                    Comment


                    • #11
                      Originally posted by slizer View Post
                      All kinds of prepasses are really in the way of all current and future optimizations in V-Ray and so we are simply advising to not use Irradiance Map. Our goal is users to sick to the default settings as the best approach.
                      Yes that's a reasonable and in the recent years I try to stick to defaults as much as I can (I would say in 80% of my projects) ..but sometimes especially for architectural walk-through when we need something fast and dirty to meet the deadline using irradiance map is so much faster !
                      So please consider that .
                      I know you probably already have some usage data from the "feedback program" but maybe creating a poll here could reflect how much users are in needs for this too?
                      -------------------------------------------------------------
                      Simply, I love to put pixels together! Sounds easy right : ))
                      Sketchbook-1 /Sketchbook-2 / Behance / Facebook

                      Comment


                      • #12
                        Originally posted by slizer View Post
                        It seems it only happens with Irradiance Map. We are slowly deprecating it as a GI solution, so a complex scenario like yours, might not be fixed in the future. Please try rendering with the default combination of BF+LC.
                        That's horrible news. The ability to fall back on faster and affordable GI "cheats" like combining IM and LC is one of the main reasons why I use V-Ray. Not everyone needs to render 100% highly detailed, photorealistic images. Sometimes (mostly, in my case) good enough is better than perfect when factoring in cost and time.

                        Comment


                        • #13
                          Originally posted by bartel View Post

                          That's horrible news. The ability to fall back on faster and affordable GI "cheats" like combining IM and LC is one of the main reasons why I use V-Ray. Not everyone needs to render 100% highly detailed, photorealistic images. Sometimes (mostly, in my case) good enough is better than perfect when factoring in cost and time.
                          Then go for the defaults + denoiser? Fast results + hassle free render setup.
                          If it was that easy, it would have already been done

                          Peter Matanov
                          Chaos

                          Comment


                          • #14
                            Thanks for your reply, but I have to echo what M.Max said. For still scenes with a standard setup those values are often fast enough, but even in stills it's enough to increase the GI strength substantially to throw the system off. Hassle free render setup is nice, but I also like the current setup of having access to alternative options and more in depths tweaks. And then there are flythroughs, of course. (On 3.6 still, so no idea if there is some changes in regards to that in Next).

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